Star Wars: Battlefront: Sämtliche Änderungen seit der Beta veröffentlicht
DICE hat noch einmal alle seit der Beta-Phase an Star Wars: Battlefront vorgenommenen Änderungen, Fehlerbehebungen und Verbesserungen in offiziellen Patchnotes zusammengefasst.
Von Christoph Miklos am 19.11.2015 - 16:42 Uhr - Quelle: DICE

Fakten

Plattformen

PlayStation 4

Xbox One

PC

Publisher

Electronic Arts

Entwickler

DICE

Release

19.11 2015

Genre

Shooter

Typ

Vollversion

Pegi

16+

Webseite

Preis

ab 59,99 Euro

Media (18)

DICE hat noch einmal alle seit der Beta-Phase an Star Wars: Battlefront vorgenommenen Änderungen, Fehlerbehebungen und Verbesserungen in offiziellen Patchnotes zusammengefasst.
Partner and Party System: • Added support for joining a friend via the Xbox Friends app • You can now see your party friends in-game (green), but you cannot spawn on them • Improved Partner system to handle joins and disconnects more gracefully
Spawns: • Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth) • Added combat areas to protect Rebels spawn points from being pushed in by AT-ST's (Hoth) • Spawn distances for Rebels and Imperials have been adjusted on the first uplink (Hoth) • Changed where Rebel spawns during the 2nd Y-wing bombing run (Hoth) • Improved the safety of Rebel spawns from AT-AT attacks during the 3rd uplink phase (Hoth)
Controls: • The ability to change L1/R1 with L2/R2 button configuration can be done via the PlayStation 4 system options • Complete re-tweak of mouse controls when using a ground vehicle • Starfighters mouse control is changed from the beta to help with having to lift mouse while flying • Joystick support confirmed for PC (This functionality was not available within the Beta)
Audio: • Music can be turned off now
Vehicles: • Stationary turrets and deployable turrets have been adjusted to their final settings as their beta performance was not representative of their final operation • AT-AT weak spot added under the belly • AT-ST weak spot added on the back plate • Added a shield to Blaster Cannon • Tweaked the time of a new AT-AT card to spawn after the last active player is forced out • Added graphical UI to better show when the AT-AT time is up for the player • Blaster cannon 3rd person camera is improved in smaller areas with low ceilings • Vehicles tooltips added • Added in-world UI for mounted vehicles if a player looks at them • Moved Rebel vehicle pickups closer to Rebel spawns
Weapons: • Cycler Rifle has been balanced with bullet drop and slower projectile speed for more deserving kills. • Weapon tool-tips added
General Gameplay: • Damage Balancing done in these areas to separate each type of weapon • Vehicles vs. vehicles • Soldiers vs. vehicles and Star Cards and charges vs vehicles • ION weapons vs. vehicles • Tweaked cooldown timers for Star Cards based on feedback from the Open Beta • Added in-world icon to friendly Proximity Bombs • Improved 3rd person camera collision • Overhaul to remove soldier collision problems on various levels • Orbital strike marker now becomes red if the player is unable to fire at a certain location • Online traffic performance improvements • Various text fixes for all languages • General bug fixes for both Missions and Multiplayer • Stationary turrets received a bit more balancing after Beta feedback (Time to rotate the turret and overheating setting.) • Removed Tie interceptors for the Empire during the 3rd Uplink phase (Walker Assault Hoth)
Matchmaking and Team Balancing: • Fine-tuned server configurations based on Beta data and community feedback to offer a better player experience
Levels: • Major overhaul of players getting stuck in the levels
Heroes: • Damage over time when being a hero is removed • Health back on kills is removed • Automatic random deflecting is removed • Luke Skywalker's Saber Rush has a slower speed and a bit shorter distance • Darth Vader's Saber Throw length is reduced • Heroes now can damage vehicles and equipment more easily • Tweaked the time of a hero Power-ups to spawn after the last hero dies • Added "locking on to players" tooltip to Darth Vader and Luke Skywalker • Greatly improved and fixed bugs in the Hero intro sequences
Bug Fixes: • Fixed a bug where Lightsabers could become invisible • Fixed a bug where hit boxes were not covering the heroes correctly • Fixed a bug where emoting made the player immortal during the sequence • Fixed a bug where Star Card charges were not working correctly after being emptied and then filled up again • Fixed a bug where the partner system did not add and remove partners correctly • Fixed a bug where picked up charges were not shown in the player's inventory properly • Fixed a bug where "Press E/X/Square" to switch out a power up did not show when walking over a power up on the battlefront when a power up was already equipped • Fixed a bug where Luke Skywalker and Darth Vader could kill players through thin walls using different powers • Fixed a bug where Darth Vader's Saber Throw did not always hit if the player was crouching • Fixed a bug where the orbital strike UI inside the AT-AT did not move or show at all • Fixed a bug where you could TOW-cable 2 AT-ATs at the same time or destroy the one that is not being towed • Fixed bug where players could get a soft freeze (stuck) after exiting the AT-AT • Fixed a bug where you could emote and attack as a Hero • Fixed a bug where the trait card UI did not show the correct text when leveling up • Fixed a bug where headshots did not do the correct damage against Heroes • Fixed a bug where ION grenades did not trigger properly against AT-ATs and AT-STs • Fixed a bug where players could get stuck in the vehicle activation animation • Fixed a bug where ION charge did no damage to AT-ATs from distance • Fixed a bug where Heroes could use some powers after they were dead until they de-spawned • Fixed a bug with Jump Pack effects • Fixed a bug where changing Field of View on PC did not update directly in-game on soldiers or vehicles without switching cameras • Fixed a bug where dead players would block grenades above them for a long time, making grenades bounce back to the thrower • Fixed a bug where players could have the wrong outline colors • Fixed a bug where players could get stuck on the downed AT-AT on Hoth • Fixed a bug where exiting a vehicle when it crashed caused a soft freeze (stuck) • Fixed a bug where turrets would randomly shoot straight up in the air • Fixed a bug where Rebels experienced a long delay when getting into turrets • Fixed a bug where crosshairs were not aligned on turrets • Fixed a bug where players creating a party with more than 2 players would get kicked from the server • Fixed a bug where the matchmaking system was splitting groups of 3+ • Fixed a bug where players didn't have the option to join a partner/as a team when trying to join partner's game • Fixed loading screen showing the incorrect game mode/map • Fixed issues with "Join Friend" where you wouldn't end up on the same team • Fixed several issues with party matchmaking and getting stuck on the "searching" screen • Fixed issue with joining an almost full game on Xbox One where you would get kicked out of the game immediately • Fixed a bug for when you click "Join Friend" and the screen displays you in same lobby. When game starts you're in a different server from friend • General crash and stability fixes
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.

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