Star Wars: Battlefront: Patch-Notes zu Patch 1.03 endlich verfügbar
DICE hat nach über einer Woche Wartezeit endlich die offiziellen und detaillierten Patchnotes für die Version 1.03 von Star Wars: Battlefront veröffentlicht.
Von Christoph Miklos am 08.12.2015 - 15:37 Uhr - Quelle: DICE

Fakten

Plattformen

PlayStation 4

Xbox One

PC

Publisher

Electronic Arts

Entwickler

DICE

Release

19.11 2015

Genre

Shooter

Typ

Vollversion

Pegi

16+

Webseite

Preis

ab 59,99 Euro

Media (18)

DICE hat nach über einer Woche Wartezeit endlich die offiziellen und detaillierten Patchnotes für die Version 1.03 von Star Wars: Battlefront veröffentlicht.
Patch-Notes: Miscellaneous Updates and Tweaks: • Added a pre-round to all game modes • Fixed a graphical glitch on the speeder bike when FoV is set to 110 and the player uses boost • Fixed a stuttering issue with Starfighters when initiating evasive maneuvers • Fixed a glitch with the Transport ship in the Imperial Victory outro • Made miscellaneous adjustments to hero spawn points • Made adjustments to AI spawn points for Missions • Updated the Heroes vs. Villains screen wipe to work as intended when spawning in as a soldier • Adjusted the pre-round timer and objective placement to avoid overlapping text • Fixed a bug that caused the 'Reset to default' option when using a touch pad gesture to now restore those settings properly. • Added a visibility option for chat, including the ability to toggle the option in game using H • Chat has been added to the end of round screen, but can still be disabled in the in-game lobby and via the normal menu option • Adjusted how the game recommends game modes to new players • Made adjustments to avoid parts of vehicles floating around in-game after being destroyed • Made adjustments to how the game reacts to a mouse being out of a specific region on the UI • Spread out spawn points more and added a few new locations across multiple maps and modes • Moved and adjusted some pick-ups as their locations were not ideal for both teams. • Adjusted miscellaneous loading screen and Game Mode tiles • Female AI will now have female death screams when killed • Fixed an issue with the Airspeeders playing the boost audio two times when activated • Modes with GNK Droids and snow now have foot step audio • Adjusted the 'Impressed' Emote to work as intended • Adjusted how audio works when a headset is unplugged and plugged back in to a PC • Many audio adjustments have been applied to materials, events, music, and VO • Changed the visibility of the rank-up if you're in the process of tow cabling an AT-AT • Made adjustments to how parties are handled within matchmaking • Made adjustments to object collisions across multiple maps • Video options should not get constantly applied each time a user goes into video options • Optimized how some vehicles are drawn into view for players • Luke Skywalker now holds his weapon properly while sprinting • Dead characters will no longer have glowing edges • Fixed an issue preventing AT-ST's from fall properly when dying • Vehicles should shake and move unpredictably when hit by missiles • Made adjustments on Missions so players can get the 'Hard Star' on Master Difficulty • ION and Torpedoes now shoot with the correct speed at all velocities instead of being based on Starfighters start speed • Tweaked Han Solo's Lucky shot so it does proper damage against vehicles • Fixed bug where speeder bike crosshairs could get stuck if you died in it • Fixed bug where spawning on a player that is activating a Hero card could cause visual issues • Fixed bug where the Millennium Falcon and Slave I did not get a shorter replenish when picking up a vehicle pickup • Fixed a bug where Darth Vader was not outlined by Scan Ping • Darth Vader's and Luke Skywalker's lock on now aborts if line of sight is removed or distance is too far • Improved Blaster Cannon yaw and pitch restriction to allow more turning • Exploding barrels now gives correct damage information in both Missions and Multiplayer • Fixed a bug where players could shoot several fake, non-damage giving, projectiles in Starfighters • Improved Emperor Palpatine's force lightning to do proper damage on the legs of soldiers on a slope • The proper image will be shown when your killed by Luke Skywalker and Darth Vader's Lightsaber and Emperor Palpatine's force lightning. • Fixed a bug where Luke Skywalker's Force Dash didn't always damage heroes in Mission Hero Battles. • Legacy controls added for flying and ground vehicles • Xbox One Legacy controls fixed • Fixed a bug where being killed by the R5-D4 droid wouldn't show the correct killer and image • Boba Fett can fly again with his jet pack after being hit by Luke Skywalker. Walker Assault Updates and Tweaks: • Removed AT-AT player control on Outpost Beta for final uplinks • Removed TIE interceptors for Imperials on Outpost Beta final uplinks • Removed TIE interceptors for Imperials on SoroSuub Centroplex final uplinks • Moved rebel vehicle pickups closer to their spawns on all maps. • AT-AT's can no longer kill players once taken down by an Airspeeder • Fixed an issue with the camera view when performing a tow-cable take down • Adjusted HUD overlays to avoid overlaps • Fixed an issue preventing users from being able to use E-web repeating blaster if a Blaster cannon is deployed near it • UI now shows correct progress on Sullust
Supremacy Updates and Tweaks: • Players are now unable to exploit capture points in Supremacy • Adjusted control points so that they can't be captured when time runs out • Dark areas lit up slightly across maps • Fixed overly bright snow piles
Drop Zone Updates and Tweaks: • Made adjustments to timers so both teams have the proper amount of time to pull off a win • First pod will now land between the 2 teams instead of being random
Blast Updates and Tweaks: • Fixed a bug where the player did not always die when falling down the bridge on Hoth
Fighter Squadron Updates and Tweaks: • Fixed a bug where a match conclusion of "Draw" displayed "Victory" for both teams
Hero Hunt Updates and Tweaks: • Fixed a bug where a player dying 1 second before becoming a hero could get stuck in a black screen • Fixed an issue when the hero and the killer died by the same grenade, the hero did not spawn in the correct team
Weapon. Gadgets, and Star Card Tweaks: • Explosive Shot damage decreased by 50%. • Damage increased against Starfighters from normal blasters. • Impact grenade radius decreased (3 to 2.5m) • Impact damage decreased for surrounding players (from 130 to 100) • Barrage fuse time has been increased (from 0.5-1 to 2-2.25) • Barrage full damage radius decreased with 0.5 meters. • Barrage maximum damage decreased from 55 to 50. • Impact damage tweaked from 100 to 90. • Personal Shield syncing improved to make sure the visuals and gameplay functions matches. • Homing Shot range tweaked from 200 to 160 • Blinding a player using the Flash Grenade now gives a hit marker indication.
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.

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