Ubisoft hat das Update 1.5 für den Ego-Shooter Far Cry 3 veröffentlicht.
Der Patch liefert neben Bugfixes auch neue Funktionen, darunter einen neuen Schwierigkeitsgrad und die Möglichkeit Feindbasen zurückzusetzen.
Patch-Notes:
Multiplayer fixes for the patch New features: - Added ability for Map creators to start Beta Tests, which other players can join through a new playlist - When hosting a Beta test, map creators can use the new spectate feature to monitor gameplay - Added new feedback tags and improvements to the user made map rating menu - Added option to show other maps by the same author in Map Archive - Added option to suicide in PvP matches - Added Team Chat option to in-game text chat General: - Fixed several crashes - Improvements to host migration - Improvements to prevent players from picking up weapons instead of reviving team mates - Players will no longer be kicked for being idle in custom matches - Improvements to team balancing when parties are involved - Improvements to matchmaking for parties - Fixed issue where team mates would show as normal players on the mini-map when not clinging on to life - Fixed issue where game settings option would not be visible for new hosts in custom match - Fixed issues where players was not able to join parties - Fixed issues where players could get stuck when using Booster Shots in Co-op - Fixed issue where fire was not shown correctly in Firestorm - Fixed issue where Kill Cam was not shown in certain circumstances - Improvements to Skip Map functionality when playing on user made maps - Skipped maps will no longer show up in map rotation when playing on Bronze, Silver or Gold playlists
Single Player fixes for the patch New features: - Outpost Reset: After conquering all outposts and completing/acquiring the end game achievement/state, the player can reset the outposts in the gameplay options menu - New difficulty level: a fourth difficulty option called "Master" with adjustment to player health values and AI behavior to make it more difficult than the current difficulty levels Fixes: - Fixed an issue with the weapons not working properly if a challenge was finished exactly during the weapons switching - Fixed the NPC's ignoring the player in some cases after dying and restarting a social challenge - Fixed a hole in the map behind a waterfall that would cause the users to go under the map - Fixed an issue with one of the captains from a Wanted dead quest that did not spawn sometimes - Fixed the mission objective not updating sometimes when Buck model was seen floating

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