Battlefield: Bad Company 2: Infos zum kommenden Patch
Das Team von Digital Illusions hat sich auf der offiziellen Webseite des Ego-Shooters Battlefield: Bad Company 2 zu Wort gemeldet und dabei Details zum nächsten Patch enthüllt.
Von Christoph Miklos am 24.11.2010 - 21:22 Uhr - Quelle: Offizielle Website

Fakten

Plattformen

PC

PlayStation 3

Xbox 360

Publisher

Electronic Arts

Entwickler

DICE

Release

04.03 2010

Genre

Shooter

Typ

Vollversion

Pegi

16+

Webseite

Media (25)

Das Team von Digital Illusions hat sich auf der offiziellen Webseite des Ego-Shooters Battlefield: Bad Company 2 zu Wort gemeldet und dabei Details zum nächsten Patch enthüllt.
Dieser steht schon jetzt für die PlayStation 3-Version des Spiels zum Download bereit, das PC-Update soll in den kommenden Tagen folgen.
Der Patch beinhaltet folgende Verbesserungen:
- Acog and Red dot scope now equippable on MK-14 and G3. - Fixed a bug on PC where the G3 would do less damage than intended. - Reduced VADS push back and damage to balance it with the ZU23 - Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed. - Reduced the reload time for Vehicle Countermeasures. - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor. - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing. - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons. - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons. - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire. - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons. - Reduced all weapon damage to the MCOM by 50%. - Fixed a C4 vs MCOM exploit on Atacama Desert. - Fixed a bug with FOV when aiming the M1911. - Lowered the close range damage of the AN94 to highlight its long range role. - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR. - Increased the close range damage of the shotguns to give them a greater advantage vs slugs. - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs. - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons. - Slightly increased the damage of the UH6
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.

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