Mad Max: Patch #4 verbessert Performance
Der mittlerweile vierte Patch für Mad Max verbessert einmal mehr die Performance des Open-World-Actionspiels.
Von Christoph Miklos am 28.10.2015 - 16:53 Uhr - Quelle: E-Mail

Fakten

Plattformen

PlayStation 4

Xbox One

PC

Publisher

Warner Bros. Interactive Entertainment

Entwickler

Avalanche Studios

Release

03.09 2015

Genre

Action

Typ

Vollversion

Pegi

18+

Webseite

Preis

ab 59,99 Euro

Media (16)

Der mittlerweile vierte Patch für Mad Max verbessert einmal mehr die Performance des Open-World-Actionspiels.
Nachfolgend die kompletten Patchnotes:
General Updates for All Platforms: • Map improvements and fixes. • Fixed a problem with a draw bridge's winch in Great Watcher. • Fixed an instance where The Jaw's locks couldn't be destroyed. • Fixed several issues involving projects in Strongholds • Improved performance in several locations • Corrected a couple of annoying softlock issues • Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them. • Fixed a camera problem in some instances • Fixed an instance where Insignias wouldn't be accurately tracked after being destroyed. • Polish of collision meshes against the certain terrain and objects • Fixed a couple of persistent UI issues • Corrected the momentary inability to use Fast Travel after certain Wasteland Missions. • General bug fixes
Win64 Specific Updates: • Steam Controller support added to the game. • Fixed an issue where the Resolution defaulted to a lower setting. Saves should now retain the player selected Resolution. • Fixed an issue where overall volume remained low after adjusting Volume settings. • Fixed a problem with the Refresh Rate setting being reset to 24hz with the previous patch. Those settings now correctly persist through updates. • Fixed a problem with remaining stuck in Jeet's Stronghold after completing the Dinki-Di's mission in some cases. • Fixed a UI conflict issue for Settings not being saved when selecting an option with the mouse and then using the keyboard to change and confirm the change. • Implemented a Virtual Keyboard for when accessing WBPlay credentials fields with a controller. • Implemented a smoother loading screen transition across the screens when using a multiple screens display setup. • Fixed missing images for certain keyboard functions in the Keymapping Options Menu. • Corrected instances where the Pause menu would display incorrect control labels when switching between Keyboard+Mouse controls and a Controller. • Fixed a navigation restriction problem after using Escape to exit certain menu panels. • Fixed the problem with accessing a Challenge Category once that category was completed. • Polished controls in the Map screen to avoid having the "Action" control result in placing a Marker in the map.
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN <3), spielt leidenschaftlich gerne World of Warcraft und schaut gerne alte Star Trek Serien.

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