Dishonored 2: Beta-Patch 1.3 verbessert die Performance weiter
Arkane Studios und Bethesda haben einen weiteren Patch für Dishonored 2 veröffentlicht.
Von Christoph Miklos am 01.12.2016 - 17:51 Uhr - Quelle: Steam

Fakten

Plattformen

PlayStation 4

Xbox One

PC

Publisher

Bethesda Softworks

Entwickler

Arkane Studios

Release

11.11 2016

Genre

Action-Adventure

Typ

Vollversion

Pegi

18+

Webseite

Preis

59,90 Euro

Media (15)

Arkane Studios und Bethesda haben einen weiteren Patch für Dishonored 2 veröffentlicht.
Das Update auf die Version 1.3 ist als Beta-Version auf Steam erhältlich und soll einmal mehr die Performance verbessern.
Patch-Notes:
Allgemein • Update v 1.3 overview: • General performance and optimization improvements • Added a setting to turn OFF Camera Motion Blur • Additional mouse improvements • Fixed various issues related to user interface • Fixed various issues related to the Option menu • Fixed various issues related to multiple monitors
Optionen • Added a setting to turn OFF Camera Motion Blur • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen • Fixed a bug where »Adaptive Resolution« was incorrectly set to »Manual« • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting »No« • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz • Fixed a bug where pressing »No« in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again
Display / Monitor • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors. • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode • Set default value for Resolution Scaling Quality to »Quality«
Rendering / Performance • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow • FPS limiter set to 60 FPS by default • Adjusted Shadow Quality settings - »High« setting and below have a more significant visual and performance adjustment • Reduced performance impact of transparent surfaces & VFX
Maus • Fixed a bug impacting mouse movement speed
Bekannte Probleme • Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default • Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value • Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked - Alt-tabbing or pressing the Xbox button on the controller should return controls • The game crashes to desktop when loading into gameplay on a Phenom II processor - Phenom II processors are currently not supported • Adaptive Resolution can get stuck at -1 when restoring video settings - Changing the V-Sync option will allow the Adaptive Resolution slider to move again
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN <3), spielt leidenschaftlich gerne World of Warcraft und schaut gerne alte Star Trek Serien.

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